In the last few years, education has finally noticed gaming and virtual worlds, but this gaming attention has been characterized by two very different perspectives. Some see engagement, concentration and collaboration, while others see isolation, social dysfunction and addiction. Often, educators have difficulty seeing the relevance of a particular game to some portion of their curriculum. Central to this theme, is that the ideas and attitudes one associates with "play" are clearly disconnected from those we associate with "learning". This presentation will dispel the myths surrounding gaming, draw clear connections between games and learning and give attendees practical examples and resources to begin using these powerful learning platforms and reintroduce the concept of playful learning.